#include"Circle.h"
Circle::Circle(void) : Object()
{
	this->m_radius = 1;
	SetType(CIRCLE);
}
Circle::Circle(float posX, float posY, int m_radius) : Object(posX, posY)
{
	this->m_radius = m_radius;
	SetType(CIRCLE);
}
Circle::~Circle()
{
//	printf("Destructor Circle!!\n");
	
}
void Circle::Render()
{
	VideoDriver::GetInstance()->DrawCircle(m_PositionX, m_PositionY, (float)m_radius);
}
int Circle::GetRadius()
{
	return this->m_radius;
}
void Circle::SetRadius(int m_radius)
{
	this->m_radius = m_radius;
}

